

To prevent a large amount of Wizards from dying, spread them along the line of fire and don't spawn them in one place immediately. Wizards are also are very vulnerable to Giant Bombs, Spring Traps, and Bombs if they're in groups of 3 or more.Due to their inability to withstand sustained fire, Wizards are primarily used behind more durable troops such as Giants, Golems, Ice Golems or P.E.K.K.As (or supported with Healers). Wizards have high enough health to survive a few splash damage attacks, but point defenses can present a significant problem.However, to maximize their effectiveness, it is generally considered a good idea to deploy them in decent-sized groups of 4 or more. Wizards can be very effective at taking out defenses their very high damage makes turret hit points no match for them.Once all of the nearby enemy troops are defeated, the Wizards will proceed to attack the nearest structure. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Wizards have no preferred target when attacking they will simply attack the closest building.Wizards are commonly used in large groups for fire support or as a force multiplier (similar to Archers), but they can also be effective in smaller numbers, especially at lower levels.He is a fragile ground unit with high splash damage and range. The Wizard is troop unlocked in the level 7 Barracks.
